Procedural generation

These are my bookmarks on procedural generation and topics closely related to it, mostly from the 2010s.

I have marked the items with plain-text tags. I use “[example]” for examples and code snippets. Other tags should be self-explanatory.


3D models from code

  • AngelCAD. “AngelCAD is a powerful open source 3D solid modeller based on the Constructive Solid Geometry [CSG] modelling technique, expressed in the AngelScript language.” [software]
  • Antimony. “Antimony is a computer-aided design [CAD] tool from a parallel universe in which CAD software evolved from Lisp machines rather than drafting tables.” [software]
  • “Distance functions”, Inigo Quilez2011. [article]
  • “Function representation” or “FRep”. [article]
  • VoxelDesc. A command line-driven voxel editor. No longer maintained. [software]

Book covers


Game engines with procedural generation

  • Liminal. “An in-house prototyping game engine for no-static-assets procedural games…” No longer maintained. [software]
  • ZGameEditor. “Create games that have a redistributable size of only 64kb or less using procedural content. The game engine use OpenGL for graphics and a real time synthesizer for audio.” [software]

Human figures

  • MakeHuman. A tool for making 3D human characters. [software]

Landscapes and maps


  • platformgen. “2D platform game map generator for #procjam 2014”. [software]


  • “Bytebeat”, Kragen2012. Music that comes from simple waveform generators. [article] [links]


  • Genetica. “[T]he world’s most powerful editor of seamless textures, animated textures, and HDRI environment maps”. Proprietary. Defunct. [software]
  • NeoTextureEdit. An open source graph-based procedural seamless texture editor. [software]


  • 2D Tree Generator. “Procedurally generate 2D or 3D trees using multiple particles with defined behaviours.” [software]


  • PixiVisor. “PixiVisor is a tool for experimenting with the transmission of video over audio.” [software]