Procedural generation

These are my bookmarks on procedural generation and topics closely related to it.

I have marked articles with a and examples and code snippets with ex. The other tags should be self-explanatory. Items without a tag are software.

Contents

3D models from code

  • AngelCAD. “AngelCAD is a powerful open source 3D solid modeller based on the Constructive Solid Geometry (CSG) modelling technique, expressed in the AngelScript language.”
  • Antimony. “Antimony is a computer-aided design (CAD) tool from a parallel universe in which CAD software evolved from Lisp machines rather than drafting tables.”
  • “Distance functions” a. Inigo Quilez.
  • “Function representation” or “FRep” a. Wikipedia.
  • VoxelDesc. A command line-driven voxel editor. No longer maintained.

Book covers

Cities

Game engines with procedural generation

  • Liminal. “An in-house prototyping game engine for no-static-assets procedural games…” No longer maintained.
  • ZGameEditor. “Create games that have a redistributable size of only 64kb or less using procedural content. The game engine use OpenGL for graphics and a real time synthesizer for audio.”

Human figures

  • MakeHuman. A tool for making 3D human characters.

Landscapes and maps

Levels

  • platformgen. “2D platform game map generator for #procjam 2014”.

Music

  • “Bytebeat” a links. Kragen. 2012. Music that comes from simple waveform generators.

Textures

  • Genetica. “[T]he world’s most powerful editor of seamless textures, animated textures, and HDRI environment maps”. Proprietary.
  • NeoTextureEdit. An open source graph-based procedural seamless texture editor.

Trees

  • 2D Tree Generator. “Procedurally generate 2D or 3D trees using multiple particles with defined behaviours.”

Video

  • PixiVisor. “PixiVisor is a tool for experimenting with the transmission of video over audio.”

Misc.