Video games that use standard GUI widgets

There is something charming about games using their desktop platform’s standard windows and controls for the user interface. It is even more so if they use the limited standard palette. This page tries to convey their charm.

The release dates are for the initial release of the game unless indicated otherwise.

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Screenshot credit: Macintosh Garden.

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Screenshot credit: valso518 at win3x.org.

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Screenshot credit: myself.

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Screenshot credit: Havoc Crow at MobyGames.

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Screenshot credit: ToastyTech, WinWorld.

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Screenshot credit: moditorsen at MobyGames.

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Screenshot credit: myself.

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Screenshot credit: Macintosh Garden.

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Screenshot credit: Brolin Empey at MobyGames.

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Screenshot credit: chiliflamingo at MobyGames.

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Screenshot credit: official website.

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Screenshot credit: unknown.

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Screenshot credit: Macintosh Garden.

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Screenshot credit: unknown.

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Screenshot credit: myself.

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Screenshot credit: ixfd64 at MobyGames.

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Screenshot credit: Adam1213 at English Wikipedia.

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Screenshot credit: “Interpassivity and the Joy of Delegated Play in Idle Games”, Sonia Fizek2018.

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Screenshot credit: DJ OldGames.

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Screenshot credit: Don Hopkins, Yannick Bertrand at MobyGames.

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Screenshot credit: Hammerlore at MobyGames.

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Screenshot credit: official website.

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Screenshot credit: Adventure Gamers.

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Screenshot credit: POMAH at MobyGames.

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Screenshot credit: My Abandonware.

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Screenshot credit: official website.